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| Syntax error: Projectile Changing function |
| (1/2) > >> |
| takato14:
You may be able to tell, but this function is supposed to change the projectile of a weapon when the player's health is full. Ran into a syntax error I couldnt make sense of. Help? --- Code: ---function MasterImage::OnFire(%client, %obj,%slot) //%otherargs means the other client sided arguements needed for this specific edit. { %health = mFloor($MaxHealth - %client.player.getDamageLevel() + 0.5) //This gets the clients Nice little Health! if(!%health = 100) //If the Persons health is at max { %p = new (MasterProjectile)() { dataBlock = MasterProjectile; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } else { %p = new (MasterProjectileFull)() { dataBlock = MasterProjectileFull; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } } --- End code --- I get a syntax error for some reason: --- Quote from: Code ---Loading Add-On: Weapon_TSP Add-Ons/Weapon_TSP/Master Sword [TP]/server.cs Line: 215 - Syntax error. >>> Some error context, with ## on sides of error halt: function MasterImage::OnFire(%client, %obj,%slot) //%otherargs means the other client sided arguements needed for this specific edit. { ^%health = mFloor($MaxHealth - %client.player.getDamageLevel() + 0.5) //This gets the clients Nice little Health! ^if(##%##health = 100) //If the Persons health is at max ^{ ^^%p = new (MasterProjectile)() ^^{ ^^^dataBlock = MasterProjectile; ^^^initialVelocity = %velocity; ^^^initialPosition = %obj.getMuzzlePoint(%slot); ^^^sourceObject = %obj; ^^^sourceSlot = %slot; >>> Error report complete. ADD-ON "Weapon_TSP" CONTAINS SYNTAX ERRORS --- End quote --- D:? |
| phflack:
instead of %health = mFloor($MaxHealth - %client.player.getDamageLevel() + 0.5) //This gets the clients Nice little Health! use %health = mFloor($MaxHealth - %client.player.getDamageLevel() + 0.5); //This gets the clients Nice little Health! you were missing a ; |
| takato14:
Thank you. I checked for semicolons but I guess I missed one. xP |
| takato14:
Thats no longer an error, but now its doing this: x_x |
| Chrono:
Why did you add an extra } there after the Mission cleanup? Also change if(!%health = 100) to if(%health != 100) and even if you were not using a !, it would be ==, not =. |
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