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| Syntax error: Projectile Changing function |
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| takato14:
--- Quote from: Chrono on December 04, 2010, 07:22:12 PM ---Why did you add an extra } there after the Mission cleanup? Also change if(!%health = 100) to if(%health != 100) and even if you were not using a !, it would be ==, not =. --- End quote --- So that explains why its still not working even after I stopped the syntax errors. Thank you. |
| Bauklotz:
Cleaned-up code: --- Code: ---function masterImage::onFire(%this, %obj, %slot) { if(%obj.getDamageLevel() > 0) { %p = new Projectile(MasterProjectile) { datablock = MasterProjectile; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } else { %p = new Projectile(MasterProjectileFull) { datablock = MasterProjectileFull; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } } --- End code --- |
| takato14:
--- Quote from: Bauklotz on January 13, 2011, 08:38:52 AM ---Cleaned-up code: --- Code: ---function masterImage::onFire(%this, %obj, %slot) { if(%obj.getDamageLevel() > 0) { %p = new Projectile(MasterProjectile) { datablock = MasterProjectile; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } else { %p = new Projectile(MasterProjectileFull) { datablock = MasterProjectileFull; initialVelocity = %velocity; initialPosition = %obj.getMuzzlePoint(%slot); sourceObject = %obj; sourceSlot = %slot; client = %obj.client; }; MissionCleanup.add(%p); } } --- End code --- --- End quote --- Erm, that works, but it screws up the projectile lifetime... Like, it spawns the projectiles, but they vanish before they can hit anything. I spawned the projectiles manually (set the gun to fire them instead) and they work. Whats going on? |
| takato14:
Uber-huge mofo pagebump. |
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