| Off Topic > Games |
| Rock Raiders FPS |
| << < (4/13) > >> |
| Feep:
I have the rock raiders game for PC. Want me to ship it to you, or like upload the files if I can find it? |
| plad101:
--- Quote from: Feep on December 06, 2010, 02:39:59 AM ---HOLY forget I LOVE ROCK RAIDERS. --- End quote --- RR is awesome and i want it to have trains and tracks so you can pull stuff around and drive people around and have guns and stuff to shoot the monsters |
| plad101:
p.s. could i beta? |
| Thorax:
Very cool Packer. How are your other projects coming? I hope you aren't abandoning them just for this game, though. |
| rkynick:
I forgot to mention that I went ahead and finished the mod like a year ago with the simpler system based on bricks. I still feel like I owe you, by the way. Anywho the damage function is function Armor::damage(%this,%obj,%sourceObject,%position,%damage,%damageType){} in T3D. What you can do is just check the %damagetype( if(%damageType$="RRNoPlayerDamage"){return;} or something like that) and block if its a certain damage. Damage type is set in the projectiledata. If I remember correctly you can directly access Armor::damage in scripts/server/player.cs. etc etc. |
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