Off Topic > Games

Rock Raiders FPS

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Feep:

I have the rock raiders game for PC.

Want me to ship it to you, or like upload the files if I can find it?

plad101:


--- Quote from: Feep on December 06, 2010, 02:39:59 AM ---HOLY forget I LOVE ROCK RAIDERS.

--- End quote ---
RR is awesome and i want it to have trains and tracks so you can pull stuff around and drive people around and have guns and stuff to shoot the monsters

plad101:

p.s. could i beta?

Thorax:

Very cool Packer. How are your other projects coming? I hope you aren't abandoning them just for this game, though.

rkynick:

I forgot to mention that I went ahead and finished the mod like a year ago with the simpler system based on bricks.


I still feel like I owe you, by the way.

Anywho the damage function is

function Armor::damage(%this,%obj,%sourceObject,%position,%damage,%damageType){}
in T3D.

What you can do is just check the %damagetype( if(%damageType$="RRNoPlayerDamage"){return;} or something like that) and block if its a certain damage. Damage type is set in the projectiledata. If I remember correctly you can directly access Armor::damage in scripts/server/player.cs.

etc etc.

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