Off Topic > Games
Rock Raiders FPS
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Demitiri:
no mac :c
Packer:

--- Quote from: Demitiri on December 14, 2010, 09:15:46 PM ---no mac :c

--- End quote ---
Reactor Worker:
Well, are the rock monsters and other creatures going to be in the game? Presumably they'd be controlled through AI? Could you make it so that maps are generated as a grid of interchangeable tiles? This would make creating the maps significantly easier and perhaps even open up the possibility for an end-user level editor.

Also, I wouldn't mind if the wall textures/geometry were remade. Perhaps a mesh which has some of the features of the rock face protruding from it? Maybe you could have a small selection of slightly different tiles for each wall "type" so the caverns aren't so monotonous.

There are so many ways in which the concepts and graphics from the original game can be improved upon. Truly an exciting opportunity.
Packer:



--- Quote from: Reactor Worker on December 14, 2010, 10:25:04 PM ---Could you make it so that maps are generated as a grid of interchangeable tiles?

Also, I wouldn't mind if the wall textures/geometry were remade. Perhaps a mesh which has some of the features of the rock face protruding from it? Maybe you could have a small selection of slightly different tiles for each wall "type" so the caverns aren't so monotonous.

There are so many ways in which the concepts and graphics from the original game can be improved upon. Truly an exciting opportunity.

--- End quote ---
Explain what you mean by "interchangeable tiles", also the reason why the caves are literally boxes is because I don't have a scriptor to write a cave generation system that would rotate accordingly to what's mined and what's not. I could of sworn I explained this. Also about the cave tile textures, when I've done a proper level they won't be so repetitive, though I may do variations in the far future. I would also need a texture artist for that.
Reactor Worker:

--- Quote from: Packer on December 15, 2010, 12:13:55 PM ---Explain what you mean by "interchangeable tiles"

--- End quote ---

I just meant that each "chunk" of material is of the same size so if you had a terrain generator it would just have to say "Put tile type "hard rock" in sector A12".

Anyway, carry on. I hope you can find some one with the talents you need to keep the project going.
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