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Why isnt this type of placement possible?
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Topic: Why isnt this type of placement possible? (Read 10055 times)
Masterlegodude
March 04, 2007, 10:13:46 AM
Quote from: Bones4 on March 03, 2007, 06:21:54 PM
Badspot, can you make this possible:
And its not possible cause the bounding boxes collied, theres a square/rectangle box around the ramp bricks, regular bricks, flat bricks, and special bricks, the cylinders have a cylinder bounding box
Bounding boxes get on my nerves sometimes :P
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Badspot
Administrator
March 04, 2007, 10:50:25 AM
The way it works currently is that the space occupied by a brick is divided into areas equal to a 1x1f brick. Each of these areas is either on or off. This system allows you to have some freedom (like the ability to build through the window in the castle wall brick) but does not work as expected in the ramp case. It could be improved by doing an intersection of the collision polygons instead, but I'm not 100% sure how to do that.
Grimsy
March 04, 2007, 03:17:01 PM
Perhaps make each of the "collision plates" have THREE modes; on, half-on, and off. Half-on would be like on player-collision-wise, BUT two half-on collision plates would be allowed to overlap.
Ladios
March 04, 2007, 03:21:08 PM
that strangely makes sence
tay104
March 04, 2007, 07:26:59 PM
Quote from: ladios on March 04, 2007, 03:21:08 PM
that strangely makes sense
it does
Anti-Cop
March 04, 2007, 08:07:50 PM
EDIT : Ignore me.
I was thinking something else.
Digmaster
March 05, 2007, 03:18:12 PM
i had to read it twice in order for it to make sece!
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Why isnt this type of placement possible?