Author Topic: Why isnt this type of placement possible?  (Read 10055 times)

Badspot, can you make this possible:


And its not possible cause the bounding boxes collied, theres a square/rectangle box around the ramp bricks, regular bricks, flat bricks, and special bricks, the cylinders have a cylinder bounding box


Bounding boxes get on my nerves sometimes :P

Badspot

  • Administrator
The way it works currently is that the space occupied by a brick is divided into areas equal to a 1x1f brick.  Each of these areas is either on or off.  This system allows you to have some freedom (like the ability to build through the window in the castle wall brick)  but does not work as expected in the ramp case.  It could be improved by doing an intersection of the collision polygons instead, but I'm not 100% sure how to do that.

Perhaps make each of the "collision plates" have THREE modes; on, half-on, and off. Half-on would be like on player-collision-wise, BUT two half-on collision plates would be allowed to overlap.

that strangely makes sence


EDIT : Ignore me.


I was thinking something else.

i had to read it twice in order for it to make sece!