Author Topic: Silent Hill Mod  (Read 10907 times)


Needs some work, as i see two pairs of pants.

Needs some work, as i see two pairs of pants.
I know im welding them togather



Tell me what you guys use for scripting ill see what i can do for you guys. I saw pyramid head. EPIC. I can help with the (insert name of monster of monster kade said earlier) or lying figures. Im not sure of the quality since this is my first project using blender.

Tell me what you guys use for scripting ill see what i can do for you guys. I saw pyramid head. EPIC. I can help with the (insert name of monster of monster kade said earlier) or lying figures. Im not sure of the quality since this is my first project using blender.
We're actually going to shorten this.

Sorry blockstar, but we're canceling the numb body until maybe another version.. Maybe.
blockoverlord, you too.

Kade or someone i need a little bit of help with creating Mandarin. Just. Idk. Where do i start? ( im using blender)

Kade or someone i need a little bit of help with creating Mandarin. Just. Idk. Where do i start? ( im using blender)
Hey, don't worry about it, we're doing a smaller pack, maybe V2 can have it.
To start on the mandarin, i think i would most likley go to the big arms

So is this going to be a game mode? How exactly will this be played?

Have you even decided to try to model a radio...?

Have you even decided to try to model a radio...?
Will do
Quote
So is this going to be a game mode? How exactly will this be played?
Most likely a gamemode, we haven't come up with any idea about that part yet, but i'm thinking the playertype could walk around with his flashlight, (with his own little playertype and everything) and pick up weapons laying around. should there be ammo?
When they pick up weapons, they have in inventory (duh)
And can use it when confronted.
the playertype would have the hand light disabled so you can't cheat that way.
I'm thinking we'll make an event or something, that when you touch it, turns off all lights in the room, plays the siren, and peels things up to make it look creepier. The peeling part is just a thought, it may be impossible. once the sequence initiates, you're free to die and shoot the things.
In the normal world, you just look around and try to escape, and end up triggering the nightmare sequence.

TL;DR-Just loving read it.

Ok, I would think that the peeling effect could be done easily.

Not so much by actually peeling but changing to a dark color gradually, while displaying an emmiter that fades from the current color to a dark red or something of the sort.

Sounds neat, idea could use some touch ups.

Thanks, i'm still brainstorming the gamemode, but as of now im going to model the radio, which i may or may not include

Ok, I would think that the peeling effect could be done easily.

Not so much by actually peeling but changing to a dark color gradually, while displaying an emmiter that fades from the current color to a dark red or something of the sort.

Sounds neat, idea could use some touch ups.
Sounds like it would lag like hell.