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Silent Hill Mod
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Shadoku:
Have you even decided to try to model a radio...?
KadeBL_ID12958:

--- Quote from: Shadoku on December 21, 2010, 01:03:51 PM ---Have you even decided to try to model a radio...?

--- End quote ---
Will do

--- Quote ---So is this going to be a game mode? How exactly will this be played?
--- End quote ---
Most likely a gamemode, we haven't come up with any idea about that part yet, but i'm thinking the playertype could walk around with his flashlight, (with his own little playertype and everything) and pick up weapons laying around. should there be ammo?
When they pick up weapons, they have in inventory (duh)
And can use it when confronted.
the playertype would have the hand light disabled so you can't cheat that way.
I'm thinking we'll make an event or something, that when you touch it, turns off all lights in the room, plays the siren, and peels things up to make it look creepier. The peeling part is just a thought, it may be impossible. once the sequence initiates, you're free to die and shoot the things.
In the normal world, you just look around and try to escape, and end up triggering the nightmare sequence.

TL;DR-Just loving read it.
Kevin:
Ok, I would think that the peeling effect could be done easily.

Not so much by actually peeling but changing to a dark color gradually, while displaying an emmiter that fades from the current color to a dark red or something of the sort.

Sounds neat, idea could use some touch ups.
KadeBL_ID12958:
Thanks, i'm still brainstorming the gamemode, but as of now im going to model the radio, which i may or may not include
Shadoku:

--- Quote from: Kevin on December 21, 2010, 01:49:28 PM ---Ok, I would think that the peeling effect could be done easily.

Not so much by actually peeling but changing to a dark color gradually, while displaying an emmiter that fades from the current color to a dark red or something of the sort.

Sounds neat, idea could use some touch ups.

--- End quote ---
Sounds like it would lag like hell.
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