| Blockland Forums > Modification Help |
| Minor problems with a simple weapon |
| << < (2/3) > >> |
| Demian:
Interesting. It appears that I must have had the wrong material name or something, because now the material works perfectly. It changes the ball's color in world, first person and projectile depending on the material color. Now my question is, is it possible to change a model's color with the script? I'd rather not have four .dts files with different material name just to recolor the ball. |
| Demian:
Let me put it this way. Can I color shift projectiles? |
| TheKhoz:
--- Quote from: Demian on December 11, 2010, 06:15:29 AM ---But I'd really like a collision box for my projectile. I'm using the latest MilkShape. The box's group name is "Collision0" and it has no material. I'm exporting it as Torque Game Engine DTS without animation, exporting material info and Collision Mesh as Collision Meshes. How do I change the model's color when it's thrown and is a projectile? --- End quote --- That is the problem. You need to export to Torque DTS Plus. |
| Demian:
--- Quote from: TheKhoz on December 12, 2010, 09:19:19 AM ---That is the problem. You need to export to Torque DTS Plus. --- End quote --- That allows me to colorshift projectiles? If you mean the collision box, using the DTS Plus didn't work. |
| TheKhoz:
--- Quote from: Demian on December 12, 2010, 09:40:56 AM ---That allows me to colorshift projectiles? If you mean the collision box, using the DTS Plus didn't work. --- End quote --- You always export to Torque DTS Plus, unless you are making a map. Everything must be exported to T DTS Plus. |
| Navigation |
| Message Index |
| Next page |
| Previous page |