Author Topic: So i basically recreated Isar Tower's generator  (Read 1013 times)

I did.

It's basic in the horse ray beam functions,but i don't understand the blot things.

It's basically just

OnActivate > Self >SpawnProjectile > Horse Ray (whatever direction)

Block receiving the horse rays:

OnProjectileHit > Projectile > Explode

I don't know about this event,but i think it might be it:

Block recieving horse rays event:
OnExplosion(?) > some random jibberish that i couldn't uncover

I have never visited Isar Tower ever,just saying.

My version has the block receiving the rays spawn another one to bounce off the sender for infinite rays.

So you recreated an item that makes the server lag?

So you recreated an item that makes the server lag?
He's got the old module, the new one lags the server way more efficiently!

So you recreated an item that makes the server lag?
I experienced no lag whatsoever until someone said it looked ugly and threw an artillery beacon at it.

Hot damn,artillery missles bouncing between the blocks until i stood in their way.

The generator didn't lag at all when I joined.

You're making yourself look like an idiot now... I don't even get why you want to do this.

You're making yourself look like an idiot now... I don't even get why you want to do this.

Because he can? He wants to?

You're making yourself look like an idiot now... I don't even get why you want to do this.
I wanted to see how it worked,but whenever it seemed i was online Icy's not hosting.

So i made a basic copy to see if it ran a similar way.

OnprojectileHit<Projectile<delete
OnProjectilehit<Self<VCEModVariable<<var:nb_storage:blotts> <1> <add>

I made my entire own version working, and a blott-sucking-lamp.


oh loel VCE

I could never understand it and my computer is filled with stuff as it is