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Brick help

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SPooK:


--- Quote from: Butler on December 16, 2010, 06:02:09 PM ---Ok, You want to have a .dts model in the brick? Yet, you never specify any .dts model in the script, anywhere. Unless I missed something?

--- End quote ---

That might be it...

SPooK:

Here, I have found my old Skull Prop add-on. It involves the dts in the script.


--- Quote ---datablock StaticShapeData(SkullShape)
{
   shapefile="add-ons/Prop_Skull/SkeleHead.dts";
};

datablock fxDtsBrickData(SkullBrickData)
{
   category="Props";
   subCategory="Other";
   uiName="Skull";
   iconName = "add-ons/prop_skull/brickicons/skull";
   
   brickSizeX=1;
   brickSizeY=1;
   brickSizeZ=3;
   
   isProp=1;
   
   brickRender=0;
   brickCollide=1;
   brickRaycast=1;
   
   spawnModel=SkullShape;
   modelOffset="0 0 -0.3";
   modelScale="1.0 1.0 1.0";
   
   colorCount=1;
   
   colorGroup[0]="ALL";
      colorMode[0]="Intensity";
      colorShift[0]="1 1 1 1";
};
--- End quote ---

Of course this is a prop and doesn't work anymore. But if I changed some of the labels in the script do you think it would work?


alex dude:

The brick went in-game but the model did not.

SPooK:


--- Quote from: alex dude on December 17, 2010, 12:09:25 PM ---The brick went in-game but the model did not.

--- End quote ---

That's what happened for my script? Yea I thought so. It's what happened for me too. But I don't understand WHY the model doesn't appear.

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