| Blockland Forums > Modification Help |
| Temporary zone that deflects projectiles |
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| The Titanium:
no, its not unfortunately :( i can do it but nobody else can and that just cant go on and its also not accurate to TF2, mind you a goal of mine |
| phflack:
--- Quote from: phflack on December 14, 2010, 07:02:33 PM ---i'd suggest being able to use continous fire for deflecting, that way it's like a sheild --- End quote --- or make the burst last longer and go farther |
| The Titanium:
yeah that just made it rediculous you'd fire the measly little burst and rockets like five meters away would fly back into their face and only then its actually possible to use without dying every time its attempted the thing attempted here is something that could probably deflect more than one projectile over a course of one or more seconds |
| lordician:
--- Quote from: The Titanium on December 14, 2010, 07:09:39 PM ---no, its not unfortunately :( i can do it but nobody else can and that just cant go on and its also not accurate to TF2, mind you a goal of mine --- End quote --- I see. Well i can see why. Do you have a custom sentry thing too then? ;) |
| -Jetz-:
--- Quote from: The Titanium on December 14, 2010, 06:28:01 PM ---It became extremely difficult to 'deflect' using this as even deflecting relatively slow rockets had to be highly accurate in timing, right as the rocket was in range, the blast had to be shot. There can't be any preemptive striking. --- End quote --- You have the latest version? The really old one had a terrible range and angle to it. I honestly don't even understand my own deflector. I knew nothing about vectorDot when I wrote it meaning a lot of the math in there is probably made up formulas. No idea how it works. |
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