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Temporary zone that deflects projectiles

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The Titanium:

no, its not unfortunately
:(

i can do it
but nobody else can
and that just cant go on
and its also not accurate to TF2, mind you
a goal of mine

phflack:


--- Quote from: phflack on December 14, 2010, 07:02:33 PM ---i'd suggest being able to use continous fire for deflecting, that way it's like a sheild

--- End quote ---
or make the burst last longer and go farther

The Titanium:

yeah that just made it rediculous
you'd fire the measly little burst and rockets like five meters away would fly back into their face
and only then its actually possible to use without dying every time its attempted

the thing attempted here is something that could probably deflect more than one projectile over a course of one or more seconds

lordician:


--- Quote from: The Titanium on December 14, 2010, 07:09:39 PM ---no, its not unfortunately
:(

i can do it
but nobody else can
and that just cant go on
and its also not accurate to TF2, mind you
a goal of mine

--- End quote ---
I see.
Well i can see why.

Do you have a custom sentry thing too then? ;)

-Jetz-:


--- Quote from: The Titanium on December 14, 2010, 06:28:01 PM ---It became extremely difficult to 'deflect' using this as even deflecting relatively slow rockets had to be highly accurate in timing, right as the rocket was in range, the blast had to be shot. There can't be any preemptive striking.

--- End quote ---
You have the latest version? The really old one had a terrible range and angle to it. I honestly don't even understand my own deflector. I knew nothing about vectorDot when I wrote it meaning a lot of the math in there is probably made up formulas. No idea how it works.

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