| Blockland Forums > Modification Help |
| Firing a gun without hand moving |
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| Headcrab Zombie:
I thought that just specificies whether or not equipping the weapon raises your arm? |
| Demian:
--- Quote from: lordician on December 22, 2010, 07:24:50 PM ---stateSequence is for the animations on the model it is connected to (in case of a weapon, the weapon). What you may notice when looking through the code of the default gun is the following lines: --- Code: --- //raise your arm up or not armReady = true; --- End code --- Change true into false and it should work properly. --- End quote --- Didn't work. --- Quote from: Headcrab Zombie on December 22, 2010, 11:41:04 PM ---I thought that just specificies whether or not equipping the weapon raises your arm? --- End quote --- That's exactly what I'm looking for. So far this is what I've got. It's the default gun. --- Code: --- stateName[0] = "Activate"; stateTimeoutValue[0] = 0.15; stateTransitionOnTimeout[0] = "Ready"; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Ready"; stateTimeoutValue[2] = 0.14; stateSequence[2] = "Ready"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; --- End code --- |
| lordician:
--- Quote from: Demian on December 23, 2010, 03:58:43 AM ---Didn't work.That's exactly what I'm looking for. So far this is what I've got. It's the default gun. --- Code: --- stateName[0] = "Activate"; stateTimeoutValue[0] = 0.15; stateTransitionOnTimeout[0] = "Ready"; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Ready"; stateTimeoutValue[2] = 0.14; stateSequence[2] = "Ready"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; --- End code --- --- End quote --- Odd. |
| Headcrab Zombie:
--- Quote from: Demian on December 23, 2010, 03:58:43 AM ---That's exactly what I'm looking for. --- End quote --- You said firing, not equipping. In which case, that should work. |
| Demian:
--- Quote from: Headcrab Zombie on December 23, 2010, 10:31:39 AM ---You said firing, not equipping. In which case, that should work. --- End quote --- I need both. |
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