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ITD: Blocklands First Evented Database [Stores 1000+ Documents]

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CookieDoom:

danm! Nice

Custard:


--- Quote from: Truce on December 19, 2010, 12:14:42 AM ---How is this advanced if it uses variables? The add-on does all the logic for you.

--- End quote ---
This is the most advanced you can get with events, if you wanted to go any farther, you would begin scripting.

Sheath:


--- Quote from: Custard on December 19, 2010, 12:19:55 AM ---This is the most advanced you can get with events, if you wanted to go any farther, you would begin scripting.

--- End quote ---

Yes. Also, all events "just do it for you". Its about the system you design.

Truce:


--- Quote from: Sheath on December 19, 2010, 12:37:37 AM ---Yes. Also, all events "just do it for you". Its about the system you design.

--- End quote ---

So that's why you use something like print counts if you're trying to make an advance event system.
Since you used them though, did you at least do anything different than just setting/checking vars?

Sheath:


--- Quote from: Truce on December 19, 2010, 12:40:44 AM ---So that's why you use something like print counts if you're trying to make an advance event system.
Since you used them though, did you at least do anything different than just setting/checking vars?

--- End quote ---

Each changes the print count only for the URL. Each key is then checked. If all keys match, relays are fired to change the images. A variable is then sent changing the text handling brick. When a user clicks that brick, the variable is then drawn.
I think thats not too shabby. Having a keyboard write characters with individual variables, then having hundreds of brick test all 5 characters in sequence, then copy a text variable over and draw up a screen is what I consider more advance than the general things you see. Especially on the grand scale its at.

Now, I don't ever claim everything I do is the absolute best anyone can do. But I think that you are trying to dislike it if you really consider this to be simple.

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