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Realistic Cooking
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Evan5626:

--- Quote from: Sheath on December 19, 2010, 07:19:29 PM ---I agree King, stop expecting everything to be realistic. I'll say it once, and I'll say it again. The game is based upon moving minifigs with floating limbs, jet packs, and thousands of bricks that appear out of thin air via a blue beam. Don't start demanding realism in random things, unless you are just trying to look for a problem.

--- End quote ---

--- Quote from: Kingdaro on December 19, 2010, 07:01:38 PM ---Hey, it's Blockland. Everything is made out of virtual legos. There's bound to be some abnormalities. If I want a burger, I'll cook a burger, b!tch.

--- End quote ---

The heck?
It was a JOKE, I didn't expect you to take it seriously, hence the "Lol" at the end.
I expected more of a "I don't know, xD" reply.

Why do you have to be so serious.
Sheath:
I downloaded and tested the new version. I've had a much deeper look at this build now.

Pros:
- Nicer build
- Glad to see health damage on when you stand on the top
- Appropriate use of emitters

Cons:
- Despite the fact you said not all food would be cooked, the nature of the way the food is setup means EVERY single piece of food checking that variable gets cooked, which is a massive design flaw. Correct me if I'm wrong, but I believe thats how the structure of the events is setup.
- I sat there for a while, no indication to tell me if my food was cooked or not. Didn't even change color, odd.
- The eating events also leak to every bit of food. My burger sitting on the counter was effected by the burger I wanted to eat on the stove. Why do you need an eat function in chat for?

Application 2 has been failed on the grounds that the events are badly structured leading to leaks with other bricks.
You need to rework your design. A lot of this could be solved with relays rather than global variables.
Kingdaro:
Thanks for the advice, Icy. I'm thinking about making the food able to be eaten only when properly cooked, and when it's not it'll give you a message.

And I will, of course, fix the rest of the glitches with multiple food being affected.

Also, about the no color changing, I used Treuno's Color set, so maybe I should use the default one instead?
Sheath:
Thats weird, I use it too. :u
Kingdaro:

--- Quote from: Sheath on December 21, 2010, 03:29:41 PM ---Thats weird, I use it too. :u

--- End quote ---
omgwtfbbqh4x

That's complete bullsh!t.

Well, the new system I'm implementing will help anyway. I've decided on this:[*]You place the food on the stove/oven and turn it on.
[*]The food will change colors once it's well done, as well as a puff of smoke coming from the food to indicate being finished each time it is cooked before it's burning limit. You won't be able to eat it if it's not finished.
[*]Once it's burnt, no smoke will be emitted. You won't be able to eat it burnt either.
[/list]
So whether it's color changes or not, you'll still be able to tell if you're watching it. :)

And I'm trying to decide whether it should be constant smoke if it's done or just a puff when it's cooked while it's done.
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