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Trading Cards - That old Add-On from 2007... I found it.

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Chrono:

In my huge server project, I plan on adding collectible things. Player cards may be added to this, based on your most recent appearance when you were on the server, and rarity will be based on your statistics.

MegaScientifical:


--- Quote from: Chrono on December 21, 2010, 03:32:05 PM ---...and rarity will be based on your statistics.

--- End quote ---

Pretty broad...

Chrono:


--- Quote from: MegaScientifical on December 21, 2010, 03:33:08 PM ---Pretty broad...

--- End quote ---
You would understand better if you knew what I had planned. :)

MegaScientifical:


--- Quote from: Chrono on December 21, 2010, 03:34:09 PM ---You would understand better if you knew what I had planned. :)

--- End quote ---

There will be at most 2-3 rare cards and a billion crap cards. I'll be the worst card, though. :panda:

DrenDran:


--- Quote from: MegaScientifical on December 21, 2010, 03:09:09 PM ---1: Make a server.
2: Give yourself all cards.

You could limit added cards, but you can always cheat it. That's why the Mining Mod isn't centralized.

But besides all that, you should bother. Make the cards dynamic though. Display like RTB will do avatars on the messenger.

--- End quote ---
1. Even if I gave myself cards, or something, I wouldn't do anything to ruin the fun or purpose of the mod for others.
2. These are cards, simple data values that can be applied in any genre of server, don't compare to mining mod.
3. There will be limited amounts of types of cards, and a limit on the cards themselves, when I've finished the mod, I'd post a topic where we'd all deliberate on who gets a card or not, what their description/bio should be, and how many should be released.
4. I don't understand what you mean by dynamic cards?

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