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Trading Cards - That old Add-On from 2007... I found it.
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Demian:
This is not going the way I though of it at all.


--- Quote from: DrenDran on December 22, 2010, 05:47:10 PM ---request a trade with someone else where you will be able to trade probably up to two cards each, either way, this can be viewed from a button on the main menu, or through a key bind in a server.
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I disagree with limiting the amount of cards you can trade during one trade. I don't think it should be limited at all. I prefer the keybind method. That way you could trade and do everything else while in a server. If this add-on because a main menu only thing nobody will ever use it.


--- Quote from: DrenDran on December 22, 2010, 05:47:10 PM ---Cards will be displayed with the border representing the cards type (keep reading) possibly a picture (cards can have pictures but they don't have the need to have one) and the players name and bl_id along with a short description about them.
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"Cards will be displayed with the border representing the cards type". Of course the whole card itself is displayed as is?


--- Quote from: DrenDran on December 22, 2010, 05:47:10 PM ---There will be three types of cards, for now I just call them: silver,gold, and blue. Silver cards have a random chance of being given to you every hour of play time, but aren't actually displayed until you go back to the main menu, where there will be a little message saying if you were given new cards while you were in a server. The chance of getting a silver card has a basic value for each card, that can be decreased overall by the amount of other cards the player already has, or by how many cards have been given out in total. Gold cards are the same as silver cards, except when you get one, you can't get that card again, the only way to get multiple gold cards is to trade for someone else's. Blue cards are by theory the most valuable, you can only get them by being given them by someone who is authorized to give away such cards.
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No, no and no. Gold, silver and blue are all cool but you got the rarities all wrong. The way I though it was that the "blue" card or "Blockland" card (You know, black, white and blue. Generally looking a bit like the Blockland logo if you know what I mean.) as I prefer to call it would be the most basic card available. The most common one.

Silver would go up a notch in rarity, same with gold, but you would still able to get multiple of them. Then it would nice if there were some card that was incredibly rare, kinda like your "blue" card that you could only get one time. The rest you must aquire by trading. Also a player could have multiple cards of themselves, with different images of course. A good example would be Badspot who would have cards of all rarities of course. Oh yeah. That stuff about displaying what cards you got when you enter main menu, hell no. There should be a server wide message either in chat or a separate gui/popup (Because anyone wanting to use this mod must have the client unique GUIs like these are possible.) that displayes what cards every got this hour.

I'll finish the example gold card that I've been making as soon as I can.
M:

--- Quote from: Demian on December 23, 2010, 03:56:01 AM ---This is not going the way I though of it at all.
I disagree with limiting the amount of cards you can trade during one trade. I don't think it should be limited at all. I prefer the keybind method. That way you could trade and do everything else while in a server. If this add-on because a main menu only thing nobody will ever use it.
"Cards will be displayed with the border representing the cards type". Of course the whole card itself is displayed as is?
No, no and no. Gold, silver and blue are all cool but you got the rarities all wrong. The way I though it was that the "blue" card or "Blockland" card (You know, black, white and blue. Generally looking a bit like the Blockland logo if you know what I mean.) as I prefer to call it would be the most basic card available. The most common one.

Silver would go up a notch in rarity, same with gold, but you would still able to get multiple of them. Then it would nice if there were some card that was incredibly rare, kinda like your "blue" card that you could only get one time. The rest you must aquire by trading. Also a player could have multiple cards of themselves, with different images of course. A good example would be Badspot who would have cards of all rarities of course.

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Yes that's fine.


--- Quote from: Demian on December 23, 2010, 03:56:01 AM ---Oh yeah. That stuff about displaying what cards you got when you enter main menu, hell no. There should be a server wide message either in chat or a separate gui/popup (Because anyone wanting to use this mod must have the client unique GUIs like these are possible.) that displayes what cards every got this hour.

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Why would there be a serverwide message? That would mean that the server would need to be delegating from clients to the main server, which obviously means that people can fake the webserver input to the client thus allowing for it to be forgeted with by the server. Moreover, why the forget should there be any serverside message going "HEY ____ GOT THIS"? It's loving cards, it has nothing to do with the server.

Oh and there was some rarity icons in my post that you could use, with the basic rarity being the normal BL logo, then a silver one, then a gold one. Which in fact fits the rarity colors for Magic: The Gathering (Black = common, Silver = uncommon, Gold = rare, Orange = legendary/unique/super rare or whatever you want to call it) which I think is a good standard.

And another idea I had: Hosting cards. These would have to be granted to you by the host of a server. It's the same as their normal card just that it's of a special rarity because it was given to you by them specifically. Like a signed card. Makes sense and adds some new dimension to things.
Demian:

--- Quote from: M on December 23, 2010, 06:20:29 AM ---Yes that's fine.
Why would there be a serverwide message? That would mean that the server would need to be delegating from clients to the main server, which obviously means that people can fake the webserver input to the client thus allowing for it to be forgeted with by the server. Moreover, why the forget should there be any serverside message going "HEY ____ GOT THIS"? It's loving cards, it has nothing to do with the server.
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It has everything to do with the server. That's where you trade and stuff. If this is just going to be some lame ass thing in the main menu I refuse to support this project. About that serverwide message, I meant the way the hat mod does it.

Oh and there was some rarity icons in my post that you could use, with the basic rarity being the normal BL logo, then a silver one, then a gold one. Which in fact fits the rarity colors for Magic: The Gathering (Black = common, Silver = uncommon, Gold = rare, Orange = legendary/unique/super rare or whatever you want to call it) which I think is a good standard.[/quote]
I already made my own rarity icons.
MegaScientifical:

--- Quote from: Chrono on December 22, 2010, 07:50:05 PM ---It never had city in it's name.
It was server_drpg, and client_drpg.
You were forced to have the client (bunch of GUIs) because it would be extremely difficult to play otherwise.
The download was never locked, and if it was, you could've went to the topic, or contacted the host, for a new link.
And lastly, my server doesn't force you to download it, you'll just be stripped of some features.

--- End quote ---

Then it wasn't that Add-On. I clicked join, and it'd give me a connection error saying "This server is running *some name with RPG in it*. Click the link to download. If you aren't in the beta, don't bother me about the blank page." or something like that.


--- Quote from: DrenDran on December 22, 2010, 11:29:08 PM ---Perhaps something a third the width and length.
With some cool fade effects?

Also, example of cards document:
-codesnip-
Except there are rarity values about 0.05 .

--- End quote ---

Break it up with tabs so you can go by fields and not have to use _ marks in it.
M:

--- Quote from: Demian on December 23, 2010, 06:32:24 AM ---It has everything to do with the server. That's where you trade and stuff. If this is just going to be some lame ass thing in the main menu I refuse to support this project. About that serverwide message, I meant the way the hat mod does it.

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And I dislike the way the hat mod does it. Message each client what they got, sure. I don't care what other people got. Good for them. (Not that I didn't filter hatmod messages entirely on account of they used clientcmdchatmessage with incorrect args in a way that it didn't need to be used)

And yes you would trade with people via the GUI and communicating with them to make the trade without being in the server with them would be kind of hard - unless say you wanted to trade via IRC? The whole point of a central server is to eliminate the need for a serverside addon so that you can use it in any server regardless. (On top of making it harder to sploit) Using a serverside addon for this would be like if you could only use the IRC from within a server and the server delegated your IRC chat.

Also, if the server you're on delegates to the central server, how do you confirm your identity with the central server? You send the password through? Then the server will see it and be able to fake your identity. Encrypt it before sending it to the server? The server only needs the encrypted version because that's what it sends to the central server.

And the reason that DrenDran would only do two cards (while I'm already ragin', inb4umad) is because he's another GUI maker who doesn't get the concept of making the objects at runtime. You can add as many cards as you like, he just would only do two in the GUI and change their info rather than adding a list of all the cards (say, with thumbnails and you click a card to view it fullsize) to be traded that is made of objects created and removed as needed.


--- Quote from: Demian on December 23, 2010, 06:32:24 AM ---I already made my own rarity icons.

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And mine were there and posted for you before. I never said you have to use them, merely that the relevant icons were there already if you wanted them.


--- Quote from: MegaScientifical on December 23, 2010, 06:36:38 AM ---Then it wasn't that Add-On. I clicked join, and it'd give me a connection error saying "This server is running *some name with RPG in it*. Click the link to download. If you aren't in the beta, don't bother me about the blank page." or something like that.

--- End quote ---
That's Iban's new CityRPG server.
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