Blockland Forums > Modification Help
Trading Cards - That old Add-On from 2007... I found it.
Demian:
--- Quote from: DrenDran on December 23, 2010, 10:38:16 AM ---Not a bad idea, though that means that the card could become seemingly more common if there are less players on.
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Just because only a set amount of golden cards can be given out doesn't mean that all of those have to be given out during those 24 hours. The gold cards still have their rarity value and are dealt out as usual. It's just that when a set amount of them are dealt out no more can be given that day.
--- Quote from: DrenDran on December 23, 2010, 10:38:16 AM ---I can understand the desire to have cards rarities simple and easy to see, and there probably won't be a huge difference, but still these are trading cards, and a variety of rarities, and this values, of cards might make trading more encompassing and fun.
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Of course some cards are rarer than others on all levels of rarity because dealing out the cards is randomized. That means it's possible for the system to deal out only one card for the whole day. Though that is practically impossible, but possible in theory. So some cards are indeed rarer than others but they still have the same rarity value as all the other cards in the same category.
DrenDran:
--- Quote from: Demian on December 23, 2010, 10:47:17 AM ---Just because only a set amount of golden cards can be given out doesn't mean that all of those have to be given out during those 24 hours. The gold cards still have their rarity value and are dealt out as usual. It's just that when a set amount of them are dealt out no more can be given that day.
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I'll think about it, we still have some time before this mod really goes public.
--- Quote from: Demian on December 23, 2010, 10:47:17 AM ---Of course some cards are rarer than others on all levels of rarity because dealing out the cards is randomized. That means it's possible for the system to deal out only one card for the whole day. Though that is practically impossible, but possible in theory. So some cards are indeed rarer than others but they still have the same rarity value as all the other cards in the same category.
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Yes, but generally you must assume that if a computer is to say, have a 5% chance of giving you a card every hour, it's gonna give out that card every 20 hours for every player. Computerized random number generators generally have a good spread of random numbers.
Demian:
--- Quote from: DrenDran on December 23, 2010, 10:53:53 AM ---Yes, but generally you must assume that if a computer is to say, have a 5% chance of giving you a card every hour, it's gonna give out that card every 20 hours for every player. Computerized random number generators generally have a good spread of random numbers.
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With the amount of cards we're going to have it's not a big deal. Just to keep things nice and simple I think it's best just to have one rarity value per the rarity levels.
DrenDran:
There will be two different gui's a visual one that actually shows the cards as cards, and a text list based one, good for testing before the other one is ready, and great for sorting by name blid or type.
Though I don't like how the silver stands out less than the black, which is less valuable.
The server and client are now completed enough so that players with the mod can start collecting and finding cards and viewing them on the text gui. I'll be working on the trading part of the script while I wait for someone to make the frames.
Demian:
I shall start working on the cards then.