| Blockland Forums > Modification Help |
| Can collision objects be animated like regular mesh objects. |
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| DrenDran:
I'm making a vehicle, that will have a no mount script so players can walk inside, and I was wondering if it was possible to add animations to the vehicle that moved collision meshes too? |
| phydeoux:
I tried animating collisions with the forklift, but had no luck whatsoever. The collisions always stayed put. |
| Ephialtes:
--- Quote from: DrenDran on December 20, 2010, 07:57:37 PM ---I'm making a vehicle, that will have a no mount script so players can walk inside, and I was wondering if it was possible to add animations to the vehicle that moved collision meshes too? --- End quote --- Don't bother. Vehicles like that have been done many times before and they've always sucked because the only way to pull it off is a scheduled loop. I wouldn't waste your time with something I'd probably Fail Bin anyway for killing server performance. |
| Destiny/Zack0Wack0:
--- Quote from: Ephialtes on December 22, 2010, 04:53:44 AM ---Don't bother. Vehicles like that have been done many times before and they've always sucked because the only way to pull it off is a scheduled loop. I wouldn't waste your time with something I'd probably Fail Bin anyway for killing server performance. --- End quote --- Can't you just intercept onCollision? -- No. You can't have animated collision meshes. Actually I can't think of any past-but-not-old game engines that even can. Even then the latest game engines usually just make multiple entities that move to simulate moving an animated collision model. Proof: http://www.torquepowered.com/community/forums/viewthread/78595 --- Quote ---No, you can't do that in stock Torque. You'll have to write new engine collision code. --- End quote --- |
| Ephialtes:
--- Quote from: Destiny/Zack0Wack0 on December 22, 2010, 06:16:03 AM ---Can't you just intercept onCollision? --- End quote --- No. Try and see. --- Quote from: Destiny/Zack0Wack0 on December 22, 2010, 06:16:03 AM ---No. You can't have animated collision meshes. --- End quote --- You can, It should just never be done because it doesn't work all that great. |
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