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Can collision objects be animated like regular mesh objects.
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Destiny/Zack0Wack0:

--- Quote from: Ephialtes on December 22, 2010, 08:51:41 AM ---No. Try and see.

You can, It should just never be done because it doesn't work all that great.

--- End quote ---
Strange, whenever I've seen someone try the model ends up crashing. Must have to be a really crappy animations with a box or some low poly model to work.
The Corporation:

--- Quote from: Destiny/Zack0Wack0 on December 22, 2010, 09:02:20 AM ---Strange, whenever I've seen someone try the model ends up crashing. Must have to be a really crappy animations with a box or some low poly model to work.

--- End quote ---

UH-1 Iroquois heli-anims suck.
If it was timed properly, they would be a little better.
Kiddeh:
I don't know a whole lot about this stuff, but can you just place invisible collision meshes and have an animated mesh play where the collision meshes are?  Like, let's say you're making a propeller or something, but want it to collide.  You place a flat cylinder where the propeller spins, while you have a seperate mesh that plays the animation within the flat cyclinder.

That probably didn't help at all.
Treynolds416:

--- Quote from: Kiddeh on December 28, 2010, 03:50:56 AM ---That probably didn't help at all.

--- End quote ---
Correct.

Nice try though.
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