| Blockland Forums > Modification Help |
| Can collision objects be animated like regular mesh objects. |
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| Destiny/Zack0Wack0:
--- Quote from: Ephialtes on December 22, 2010, 08:51:41 AM ---No. Try and see. You can, It should just never be done because it doesn't work all that great. --- End quote --- Strange, whenever I've seen someone try the model ends up crashing. Must have to be a really crappy animations with a box or some low poly model to work. |
| The Corporation:
--- Quote from: Destiny/Zack0Wack0 on December 22, 2010, 09:02:20 AM ---Strange, whenever I've seen someone try the model ends up crashing. Must have to be a really crappy animations with a box or some low poly model to work. --- End quote --- UH-1 Iroquois heli-anims suck. If it was timed properly, they would be a little better. |
| Kiddeh:
I don't know a whole lot about this stuff, but can you just place invisible collision meshes and have an animated mesh play where the collision meshes are? Like, let's say you're making a propeller or something, but want it to collide. You place a flat cylinder where the propeller spins, while you have a seperate mesh that plays the animation within the flat cyclinder. That probably didn't help at all. |
| Treynolds416:
--- Quote from: Kiddeh on December 28, 2010, 03:50:56 AM ---That probably didn't help at all. --- End quote --- Correct. Nice try though. |
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