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Playertypename::onSpawn?
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Julius The 1st:
Would it be something along the lines of:

--- Code: ---package spawnsize
{
   function OnGameConnection::onClientEnterGame(%c)
   {
       %client.player.setscale("2 2 2");
    }
}
activatepackage(spawnsize);
--- End code ---
?
Gadgethm:
You forgot to parent it.
Kalphiter:
I didn't realize you didn't know too much, so here:

package asdf
{
    function GameConnection::onClientEnterGame(%client)
    {
        return parent::onClientEnterGame(%client);
    }
};
Destiny/Zack0Wack0:
I think he's asking for when a specific player type spawns though.
If you want it when any player spawns with any player type use what Kalphiter posted.

If you want it only when a player spawns with a certain datablock use Playertypename::onAdd(%db,%obj)
Truce:
For any client spawning use spawnPlayer not onClientEnterGame. That's called once. When they enter the game.
For certain datablocks spawning, use Armor::onNewDatablock. I don't think you have to return the parent call.
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