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VCEPrints, how do you make it refresh when you fire any weapon?

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Kiwi:

In the VCEPrints script is some code that refreshes the HUD when your score changes

--- Code: --- function GameConnection::setScore(%this,%score) //for <var:cl:score> changes
{
%ret = Parent::setScore(%this,%score);
%this.VCEPrints();
return %ret;
}
--- End code ---
Or your health
--- Code: --- function Armor::onDamage(%data,%this,%damage) //for <var:pl:health> and <var:pl:damage> changes
{
%ret = Parent::onDamage(%data,%this,%damage);
if(isObject(%this.client))
%this.client.VCEPrints();
return %ret;
}
--- End code ---
And VCEPrints are user controllable bottom or center screen prints.

When the weapon does onFire() the vce print should refresh.
Thank you Bauklotz for your reply I will try this.

phflack:


--- Quote from: Deathwishez on December 24, 2010, 01:49:33 PM ---HUDPrints, which updates every 100ms.

--- End quote ---
i think i'll be liking those more then, if they're released :D

Deathwishez:


--- Quote from: phflack on December 24, 2010, 04:54:29 PM ---i think i'll be liking those more then, if they're released :D

--- End quote ---

Hell, why not. I'll see if I can get it through RTB security.

Edit: Submitted, and awaiting approval.

Kiwi:


--- Quote from: Deathwishez on December 25, 2010, 03:36:35 PM ---Hell, why not. I'll see if I can get it through RTB security.

Edit: Submitted, and awaiting approval.

--- End quote ---
The admins at RTB are currently sleeping or celebrating christmas, whatever.
Three of the mods at RTB stay there for nearly 2 months now.
Could you upload it to MediaFire and give us the link?

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