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Alternative Fuels

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Deathwishez:

The title here is a rather ban pun.

However, I do need help with create an alternative energy variable.

Basically, I'm using the current energy bar for something else, but I still need to use energy for other purposes. Seeing as datablocks use energy by default, I'm presented with a problem. I'm not going to make a seperate GUI for this, as that defeats the purpose of me doing this. The alternative energy variable will not need to be displayed.

How would I go about doing this?

In other words, how can I make variables, such as runEnergyDrain, use a variable of my own, rather than the default energy variable.

lordician:

Wouldn't a simple variable do enough then?

Deathwishez:

Of course, that's what I'm using. I just don't know how to tell the player datablock to use that variable as opposed to the energy variable.

lordician:


--- Quote from: Deathwishez on December 25, 2010, 03:35:53 PM ---Of course, that's what I'm using. I just don't know how to tell the player datablock to use that variable as opposed to the energy variable.

--- End quote ---
You can't tell the datablock directly.
You have to make functions that update and/or set the variable on a specific value.

Like if you want to make it so that if you press jet you will rain energy from the variable, you will have to find a way to update your variable everytime the jet function is used.
You can't just say:"Hey, you are going to use some variable i just made."
You have to let him know how.

The energy is allready there an alternative energy would require an alternative method to work with it.
Get it?

Deathwishez:

Yes, I do, and have.

My question is what is that alternative method?

I'll be using runEnergyDrain, jumpEnergyDrain, minRunEnergy, and rechargeRate.

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