Blockland Forums > General Discussion
What makes a good TDM, CTF, Siege, KOTH, etc?
LeetZero:
Balanced weapons.
I went to a idiot's server where a team had pistols, a stuffty grenade launcher, HE-Grenade and a RPG-7 while the other team had Bullup (2-3 shoot kill), AS-50 (1 shoot kill, also QQ'able), Rocket L., Fighter Jets and a attack helicopter.
I don't want to see those kind of TDM's.
Sabbin:
Not in any order:
Build
Host/admins (behavior)
Balanced Weapons
Non-douchebaggy players
Structure/organization/style
Theme (Somewhat, depending on your preference)
Demian:
--- Quote from: Demian on December 24, 2010, 06:35:34 PM ---A good build is the key, but nice and balanced weapons are a must.
--- End quote ---
I'll add to my comment that bad weapons can ruin a good build and bad build can ruin good weapons. So they really go hand in hand.
Sony:
--- Quote from: Demian on December 25, 2010, 05:16:00 AM ---I'll add to my comment that bad weapons can ruin a good build and bad build can ruin good weapons. So they really go hand in hand.
--- End quote ---
I'll add to this, abusive admins ruin the whole thing even if the build is good and the weapons are perfect.
Space Guy:
A decent objective. Making the objective not obvious or hard to do will lead to everyone ignoring them and just killing each other.