Will I make a map in 2012? I really don't know, I am currently debating upon whether I should move on and work on my own game, work for a game studio, or just stick with Blockland as my little hobby. I have some game ideas I wish to pursue, yet attempting these things on Blockland only leads to disaster (as I have discovered).
The problem I'm having right now is that Blockland isn't advanced enough for me - I want to do level design for games that sport up-to-date graphics. The Torque engine is very old, and looks like crap. It breaks every complex interior design I have worked on, and often makes me want to pull my hair out. We all know that the engine will never be updated, and you could say it's fine for a blocky game like this, but doesn't allow for any sandbox creations beyond the boundaries of childishness. You cannot make a successful server RPG when vehicles keep flying through the ground and buildings, or when collision boxes are so off that projectiles fail to hit their true mark. I hope that soon, with the more advanced technology we're seeing every day, this game can be rebuilt from the ground up - allowing for precision in all aspects of gameplay.
For now I say this: I've enjoyed making these few Blockland maps, along with my many builds, but I want to move on and explore for the future. Not sure where I'm going to look, but I'll just have to find out. With my knowledge of the Torque engine, it's possible that I will attempt a few more big projects here and there, but I'm finished with it for the most part.
tl;dr version: Read the first letter of each paragraph. Very philosophic of me, eh? Really don't know where that came from...