| Blockland Forums > Modification Help |
| General Modelling Questions |
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| Treynolds416:
--- Quote from: Kiddeh on December 28, 2010, 10:12:37 PM ---I'm not really used to Milkshape 3D, so I'm having trouble selecting faces to assign. Can anyone lend a hand? --- End quote --- Try assigning textures to groups instead of faces |
| Barakuda:
When checking the transcluent thing in the edit menu, you can mark additive to make your trans thing's color depend on the vehicles color. |
| Mario71:
--- Quote from: Demian on December 29, 2010, 04:40:48 PM ---The model itself only holds the names of the materials and where they are assigned. Simply put 16x16 .pngs with the names of the materials to the same folder with the model and it will work in game. --- End quote --- so, for example, if my cube is named "Body" i just set the .png name to "Body"? |
| Kiddeh:
--- Quote from: Mario71 on January 06, 2011, 08:38:52 PM ---so, for example, if my cube is named "Body" i just set the .png name to "Body"? --- End quote --- No. The model itself just contains where those .png's should go. When adding materials to your model, you should name them different things, or leave the name as a default. Then, when packaging this model, you add 16x16 .png's that have the same name as the material in the model. |
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