| Off Topic > Drama |
| Spawnkilling (and how YOU can stop it) |
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| Qwepir:
--- Quote from: Doomonkey on December 28, 2010, 10:55:59 AM ---snipers would become way too powerful. --- End quote --- So remove the snipers. They are not a good class in any game. |
| rkynick:
--- Quote from: Qwepir on December 28, 2010, 11:32:49 AM ---So remove the snipers. They are not a good class in any game. --- End quote --- Snipers need to be dealt with carefully. My ol' blockrace sniper was probably the most complicated class Sniper Rifle -5 damage / bullet -Does more damage the further away the target is (up to 30 damage) -has Rifle Heat -firing adds heat -heat fades over time -more heat = less accuracy -large amounts of heat = self damage -7 round clip with a slow reload time -sharpshooter class has low hp and low movement speed. Most DMs: Sniper rifle -90-500 damage per shot -medium-long cooldown -perfect accuracy all the time -sometimes has brick entry -raycasts |
| TheScout:
Spawnkilling for me is killing someone who has just spawned and has no chance of pulling a weapon out in time. |
| Chrono:
--- Quote from: TheScout on December 28, 2010, 11:44:44 AM ---Spawnkilling for me is killing someone who has just spawned and has no chance of pulling a weapon out in time. --- End quote --- Anyone can pull out a weapon in 2.5 seconds. |
| TheScout:
--- Quote from: Chrono on December 28, 2010, 11:46:33 AM ---Anyone can pull out a weapon in 2.5 seconds. --- End quote --- Not if there's say a lvl 3 rocket sentry or an RC Sapper on the spawn. |
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