| Off Topic > Drama |
| Spawnkilling (and how YOU can stop it) |
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| Bushido:
spawnkilling cannot be "restrained" it's a simple fact: if one team is even remotely possible to spawnkill in the first place and you get them to back off in one way or another they will eventually reach a point where they're spawnkilling again think about it like this if a car reaches it's top speed in 30 seconds and you bring it to a complete halt, it'll still just get back up to speed in 30 seconds like i said spawnkilling isn't so much a sign of disrespect as much as it is a conclusion to either stacked teams or just really bad map design |
| LeetZero:
I made a TDM map, it's a class. How players get in it? They teleport in a base? No. There are a total of 15 spawns on the entire map. Players teleport to them in shift. (1>2>3>4>5) by using shiftEventEnabled. Thus, it's hard to anticipate the next spawn, in the battle-field you need to think fast, this fast thinking can't be done as "Where will the next spawn be?!" so noone can really realize where the player will spawn. I died a lot of times on my server while the map was on. I didn't got spawnkilled at all. It just happened once that me and a player teleported at the same time at the same spawn (Both teams use the same events) and I killed him, and obviously he called out spawnkilling, but that was my mistake. |
| rkynick:
--- Quote from: LeetZero on December 28, 2010, 04:04:52 PM ---I made a TDM map, it's a class. How players get in it? They teleport in a base? No. There are a total of 15 spawns on the entire map. Players teleport to them in shift. (1>2>3>4>5) by using shiftEventEnabled. Thus, it's hard to anticipate the next spawn, in the battle-field you need to think fast, this fast thinking can't be done as "Where will the next spawn be?!" so noone can really realize where the player will spawn. I died a lot of times on my server while the map was on. I didn't got spawnkilled at all. It just happened once that me and a player teleported at the same time at the same spawn (Both teams use the same events) and I killed him, and obviously he called out spawnkilling, but that was my mistake. --- End quote --- This is a poor attempt to patch up the problem rather than fix it. |
| LeetZero:
--- Quote from: rkynick on December 28, 2010, 05:21:27 PM ---This is a poor attempt to patch up the problem rather than fix it. --- End quote --- As a addition, get the invincible playertype. Make it so once someone teleports in the map they stay on the invincible playertype for some seconds then returns to the playertype he should be. |
| fred da kiko:
if both teams have identical weapons and forts then the team that is being spawnkilled is more then 30% noobs. from the playercount i see in most dm's if one team is more then 30% newbies who can't shoot for stuff they will usually get spawn killed. the 70% of other players suffer from the fact that the newbies get in their way and distract them. they also usually run out in front and alert the others and get them shooting. |
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