| Off Topic > Drama |
| Spawnkilling (and how YOU can stop it) |
| << < (9/14) > >> |
| Chrono:
Oh and wanna know what really helps against spawnkilling? Use a scripted class selector. Don't even spawn the player till they select a class. This way, you can use normal/team spawn points, instead of teleports. Make rounds shorter/actually end. This way some people don't have like 200 points while others have 2 and -5. Instead of just racking up points, it gives the team an actual goal. |
| rkynick:
--- Quote from: LeetZero on December 29, 2010, 04:44:47 AM ---As a addition, get the invincible playertype. Make it so once someone teleports in the map they stay on the invincible playertype for some seconds then returns to the playertype he should be. --- End quote --- This is a poor attempt to patch up the problem rather than fix it. --- Quote from: IsaacKronenFaust on December 29, 2010, 05:00:32 AM ---Kicks and maybe some bans work well to fix it. --- End quote --- If you have to kick and ban people for this then you're doing it wrong and it's your fault. |
| Chrono:
--- Quote from: rkynick on December 29, 2010, 11:51:09 AM ---This is a poor attempt to patch up the problem rather than fix it. If you have to kick and ban people for this then you're doing it wrong and it's your fault. --- End quote --- And how about my solution? |
| rkynick:
--- Quote from: Chrono on December 29, 2010, 11:52:01 AM ---And how about my solution? --- End quote --- I don't see how that could possibly be relevant in the slightest. |
| Liquid:
I'm really starting to go off this rkynick guy. |
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