Off Topic > Drama
Spawnkilling (and how YOU can stop it)
rkynick:
--- Quote from: Liquid on December 29, 2010, 06:36:14 PM ---I'm really starting to go off this rkynick guy.
--- End quote ---
Who the forget are you and what do you mean by "go off"
IkeTheGeneric:
Don't make spawns
If you don't want spawnkilling.
Chrono:
--- Quote from: rkynick on December 29, 2010, 11:52:29 AM ---I don't see how that could possibly be relevant in the slightest.
--- End quote ---
Spawnkilling is usually the result of using a 'class selector' through events, which, may be hard to do in 2.5 seconds, meaning as soon as they choose their class and whatnot, they are able to be killed. The reason you don't see spawnkilling in servers that don't involve 'class selection' and tiny bases is because those servers allow the player to fight back for 2.5 seconds while taking zero damage, and not get bombed to hell from the outside.
In fact, my server had huge bases and no class selection, and there was not one complaint about spawn killing, even with just 1 entrance and on top of that, the objective was IN the enemy's base, and the enemy players spawn around this objective.
The second point just means that if they are getting spawn killed, it will not last forever, in fact, getting spawn killed will make it end quicker unless it's time based.
rkynick:
--- Quote from: Chrono on December 29, 2010, 07:15:39 PM ---Spawnkilling is usually the result of using a 'class selector' through events, which, may be hard to do in 2.5 seconds, meaning as soon as they choose their class and whatnot, they are able to be killed. The reason you don't see spawnkilling in servers that don't involve 'class selection' and tiny bases is because those servers allow the player to fight back for 2.5 seconds while taking zero damage, and not get bombed to hell from the outside.
In fact, my server had huge bases and no class selection, and there was not one complaint about spawn killing, even with just 1 entrance and on top of that, the objective was IN the enemy's base, and the enemy players spawn around this objective.
The second point just means that if they are getting spawn killed, it will not last forever, in fact, getting spawn killed will make it end quicker unless it's time based.
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Yeah but its all pointless.
Just make a spawn that makes spawnkilling nigh impossible and nothing else matters.
Liquid:
--- Quote from: rkynick on December 29, 2010, 06:38:45 PM ---Who the forget are you and what do you mean by "go off"
--- End quote ---
I'm somebody who doesn't know you that well but still thinks you sound like a real idiot.
So why don't you quit the whole tough-guy act and chill out.