| Blockland Forums > Modification Help |
| Projectile questions |
| << < (3/4) > >> |
| Demian:
--- Quote from: Space Guy on December 30, 2010, 06:19:03 AM ---Change the max volume, then. --- End quote --- Wait. That controls the size? I always though it was the amount of bricks. |
| Demian:
Updated OP. Following questions are still unanswered. Is it possible to make a projectile spawn an explosion datablock when it bounces off anything? Can projectiles have some sort of armature or something that controls where the projectile's emitter comes from? I also need a script for Grapple Rope. It needs to keep the projectile alive until the fire button is released. You hold down the fire button and it fires a projectile and that projectile disappears when the fire button is released. Possible? |
| Blaze0:
Bump. We want grapple rope! |
| phflack:
--- Quote from: Demian on December 30, 2010, 08:26:11 AM ---Wait. That controls the size? I always though it was the amount of bricks. --- End quote --- i think gikon mixed that up too then :D (his weapons destroy a ton of small bricks, instead of where the projectile hits a few bricks, but big ones) |
| Destiny/Zack0Wack0:
--- Quote from: Demian on January 03, 2011, 01:16:50 PM ---Updated OP. Following questions are still unanswered. Is it possible to make a projectile spawn an explosion datablock when it bounces off anything? Can projectiles have some sort of armature or something that controls where the projectile's emitter comes from? I also need a script for Grapple Rope. It needs to keep the projectile alive until the fire button is released. You hold down the fire button and it fires a projectile and that projectile disappears when the fire button is released. Possible? --- End quote --- 1. Currently you can not spawn explosions. You will have to spawn a projectile in the onCollision method of the bouncing projectile that instantly explodes. 2. Not sure. I'm going to make a guess that you can't though. 3. Possible by making the projectile have a massive life time, referencing the projectile when you fire and then deleting the referenced projectile when you stop firing... but I'm going to tell you right now that this will probably be very glitchy and possibly cause lag. Best off finding a different method. |
| Navigation |
| Message Index |
| Next page |
| Previous page |