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| DontCare4Free:
--- Quote from: Winner2 on June 25, 2011, 05:12:15 PM ---How do you do it then? --- End quote --- For item/vehicle/playertype/brick/etc add-ons, you can't really, AFAIK. However, "pure script" add-ons might be enclosed in a package. If that is the case you can just read it and deactivate said package. |
| Winner2:
--- Quote from: DontCare4Free on June 25, 2011, 05:13:34 PM ---For item/vehicle/playertype/brick/etc add-ons, you can't really, AFAIK. However, "pure script" add-ons might be enclosed in a package. If that is the case you can just read it and deactivate said package. --- End quote --- Because that what I just did didn't work. What's the command then? |
| DontCare4Free:
--- Quote from: Winner2 on June 25, 2011, 05:15:16 PM ---Because that what I just did didn't work. What's the command then? --- End quote --- It is deactivatePackage but you have to examine the script to see what the package is named. |
| Winner2:
--- Quote from: DontCare4Free on June 25, 2011, 05:16:02 PM ---It is deactivatePackage but you have to examine the script to see what the package is named. --- End quote --- What do you mean? Isn't it just called "server.cs"? |
| Gambsy:
If it is a script that is packaged it will be located in the one of the addons files, most likely the server.cs you will be able to find it by this --- Code: ---package PackageName { Code Goes here }; activatePackage(PackageName); --- End code --- |
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