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DontCare4Free:


--- Quote from: Winner2 on June 25, 2011, 05:12:15 PM ---How do you do it then?

--- End quote ---
For item/vehicle/playertype/brick/etc add-ons, you can't really, AFAIK.
However, "pure script" add-ons might be enclosed in a package.
If that is the case you can just read it and deactivate said package.

Winner2:


--- Quote from: DontCare4Free on June 25, 2011, 05:13:34 PM ---For item/vehicle/playertype/brick/etc add-ons, you can't really, AFAIK.
However, "pure script" add-ons might be enclosed in a package.
If that is the case you can just read it and deactivate said package.

--- End quote ---

Because that what I just did didn't work. What's the command then?

DontCare4Free:


--- Quote from: Winner2 on June 25, 2011, 05:15:16 PM ---Because that what I just did didn't work. What's the command then?

--- End quote ---
It is deactivatePackage but you have to examine the script to see what the package is named.

Winner2:


--- Quote from: DontCare4Free on June 25, 2011, 05:16:02 PM ---It is deactivatePackage but you have to examine the script to see what the package is named.

--- End quote ---

What do you mean? Isn't it just called "server.cs"?

Gambsy:

If it is a script that is packaged it will be located in the one of the addons files, most likely the server.cs
you will be able to find it by this

--- Code: ---package PackageName
{
Code Goes here
};
activatePackage(PackageName);
--- End code ---


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