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| heedicalking:
--- Quote from: Kalphiter on August 08, 2011, 10:50:56 PM ---Why, what happened? --- End quote --- you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save... |
| Kalphiter:
--- Quote from: heedicalking on August 08, 2011, 10:53:36 PM ---you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save... --- End quote --- This is automated. |
| Chrono:
--- Quote from: heedicalking on August 08, 2011, 10:53:36 PM ---you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save... --- End quote --- Protip: Limit vehicles to a low number, or turn them off entirely. They operate very poorly in Blockland anyways. You wont miss the frustration. |
| Munkey:
Made a quick loop of WebCom_PostServer(); I haven't tested it, but I don't see why It wouldn't work. http://dl.dropbox.com/u/6761691/webcomloop.cs --- Code: ---//WebComLoop //By Munk //To keep posting to server when it stops. function webcomloop() { if($WebComLoop) { webCom_postServer(); } $WebComLoop::Sch = schedule($WebComLoop::Time * 60000, 0, webcomLoop); } if(isFile("Add-Ons/System_ReturnToBlockland/server.cs")) { if(!$RTB::RTBR_ServerControl_Hook) exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs"); RTB_registerPref("WebComLoop Toggle","Munk's WebComLoop","WebComLoop","bool","Munk_WebComLoop",1,0,0); RTB_registerPref("WebComLoop Time","Munk's WebComLoop","WebComLoop::Time","int 1 180","Munk_WebComLoop",15,0,0); } else { $WebComLoop = 1; $WebComLoop::Time = 180; } webComLoop(); --- End code --- |
| Chrono:
It's already on a loop by default. |
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