Blockland Forums > General Discussion
Kaphost Blockland Servers
heedicalking:
--- Quote from: Kalphiter on August 08, 2011, 10:50:56 PM ---Why, what happened?
--- End quote ---
you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save...
Kalphiter:
--- Quote from: heedicalking on August 08, 2011, 10:53:36 PM ---you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save...
--- End quote ---
This is automated.
Chrono:
--- Quote from: heedicalking on August 08, 2011, 10:53:36 PM ---you shut it down due to cpu because of the crappy vehicles physics. i think phantom knight might have a save...
--- End quote ---
Protip: Limit vehicles to a low number, or turn them off entirely. They operate very poorly in Blockland anyways. You wont miss the frustration.
Munkey:
Made a quick loop of WebCom_PostServer(); I haven't tested it, but I don't see why It wouldn't work.
http://dl.dropbox.com/u/6761691/webcomloop.cs
--- Code: ---//WebComLoop
//By Munk
//To keep posting to server when it stops.
function webcomloop()
{
if($WebComLoop)
{
webCom_postServer();
}
$WebComLoop::Sch = schedule($WebComLoop::Time * 60000, 0, webcomLoop);
}
if(isFile("Add-Ons/System_ReturnToBlockland/server.cs"))
{
if(!$RTB::RTBR_ServerControl_Hook)
exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs");
RTB_registerPref("WebComLoop Toggle","Munk's WebComLoop","WebComLoop","bool","Munk_WebComLoop",1,0,0);
RTB_registerPref("WebComLoop Time","Munk's WebComLoop","WebComLoop::Time","int 1 180","Munk_WebComLoop",15,0,0);
}
else
{
$WebComLoop = 1;
$WebComLoop::Time = 180;
}
webComLoop();
--- End code ---
Chrono:
It's already on a loop by default.