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Kaphost Blockland Servers
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DrenDran:

--- Quote from: skill4life on January 19, 2011, 06:49:11 AM ---Isn't that against the unwritten book of rules?

--- End quote ---
What?
Setting a player count higher than 32?
Badspot has come to a server with a player count at 127 and not said anything about it.
Kalphiter:

--- Quote from: Destiny/Zack0Wack0 on January 19, 2011, 07:05:07 AM ---Not really. I do recall Badspot PMing Kalphiter that he would be banned from the master server when he posted bogus data to it. I don't know if faking the player count would count as posting bogus data though.

--- End quote ---
What was actually done is as soon as the first packet was sent, it would send another packet to revise the previous one.
It really wouldn't have worked well for typical use anyway, because it wasn't very dynamic.

Everything that could be faked was faked, player and brick count (you could lie about the map and no one would care), but I was actually hosting a server so it was of course somewhat legit.
skill4life:

--- Quote from: DrenDran on January 19, 2011, 07:05:32 AM ---What?
Setting a player count higher than 32?
Badspot has come to a server with a player count at 127 and not said anything about it.

--- End quote ---
no, setting a fake player count.
pecon7:

--- Quote from: Furling on January 19, 2011, 06:13:39 AM ----snip-

--- End quote ---
Why did you take a screenshot of a screenshot?
DrenDran:

--- Quote from: pecon7 on January 19, 2011, 09:36:58 PM ---Why did you take a screenshot of a screenshot?

--- End quote ---
Oh god lol I just noticed that.

--- Quote from: skill4life on January 19, 2011, 08:50:54 AM ---no, setting a fake player count.

--- End quote ---
Oh. I think badspot would have protected the functions to do that, so you'd need to send your own requests to the webserver with a program other than blockland. I think.
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