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| Kalphiter:
--- Quote from: Reinforcements on June 05, 2011, 08:53:24 PM ---=D ok great! Because I'm up to 1,150,000,000 bytes so far and it's not stopping. :cookieMonster: I'll assume a script like this won't take long... EDIT: 1,583,000,000 bytes and counting... --- End quote --- --- Code: --- [0] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalKeyswitch [1] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 49) [2] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalKeyswitch [3] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 50) [4] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickSuperButton [5] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 51) [6] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickTNTPlunger [7] => Leaving [JVS_Content]ContentTypesSO::getIDFromDatablockBrick() - return -1 [8] => Leaving [JVS_Content]fxDTSBrick::contentTypeID() - return -1 [9] => Leaving [JVS_Content]fxDTSBrick::onClearFakeDeath() - return -1 [10] => Entering [ZoneEvents]fxDTSBrick::setZoneActive(24120, 24120) [11] => Leaving [ZoneEvents]fxDTSBrick::setZoneActive() - return 24120 [12] => Leaving [ZoneEvents]fxDTSBrick::onClearFakeDeath() - return 24120 [13] => Entering [ZoneEvents]fxDTSBrick::onClearFakeDeath(29184) [14] => Entering [JVS_Content]fxDTSBrick::onClearFakeDeath(29184) [15] => Entering fxDTSBrick::onClearFakeDeath(29184) [16] => Entering fxDTSBrickData::onClearFakeDeath(243, 29184) [17] => Entering fxDTSBrick::onRespawn(29184, , ) [18] => Entering fxDTSBrick::eventFloodCheck(29184, 1) [19] => Leaving fxDTSBrick::eventFloodCheck() - return 0 [20] => Entering [VCE_Main]fxDTSBrick::ProcessInputEvent(29184, OnRespawn, ) [21] => Entering [Event_setEventTimeout]SimObject::ProcessInputEvent(29184, OnRespawn, ) [22] => Entering SimObject::ProcessInputEvent(29184, OnRespawn, ) [23] => Leaving SimObject::ProcessInputEvent() - return 29184 [24] => Leaving [Event_setEventTimeout]SimObject::ProcessInputEvent() - return 29184 [25] => Leaving [VCE_Main]fxDTSBrick::ProcessInputEvent() - return 29184 [26] => Leaving fxDTSBrick::onRespawn() - return 29184 [27] => Leaving fxDTSBrickData::onClearFakeDeath() - return 29184 [28] => Leaving fxDTSBrick::onClearFakeDeath() - return 29184 [29] => Entering [JVS_Content]fxDTSBrick::contentTypeID(29184) [30] => Entering [JVS_Content]ContentTypesSO::getIDFromDatablockBrick(ContentTypesSO, brick1x3fData) [31] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 0) [32] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLightSwitch [33] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 1) [34] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalValve [35] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 2) [36] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalLightSwitch [37] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 3) [38] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalValve [39] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 4) [40] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalButton [41] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 5) [42] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLever --- End code --- You left a trace(1); on Don't do it again. Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing. |
| Crown2:
I only have a picture of the player list, i will take some of the people once i get some more. |
| Reinforcements:
--- Quote from: Kalphiter on June 05, 2011, 10:00:03 PM ---You left a trace(1); on Don't do it again. Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing. --- End quote --- Yeah, thats how you find whats crashing your server, right? |
| pecon7:
Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them? |
| Kalphiter:
--- Quote from: pecon7 on June 06, 2011, 03:20:00 PM ---Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them? --- End quote --- Sure, high-density servers are needed. I'm starting to build a nice image for this. Images will be used for advertising --- Quote from: Reinforcements on June 06, 2011, 09:37:00 AM ---Yeah, thats how you find whats crashing your server, right? --- End quote --- Actually this stops me from worrying about the console log from becoming too big. Now I know that it can't exceed 2^31 bytes and won't eat up space forever. |
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