Blockland Forums > General Discussion
Kaphost Blockland Servers
Kalphiter:
--- Quote from: Reinforcements on June 05, 2011, 08:53:24 PM ---=D
ok great! Because I'm up to 1,150,000,000 bytes so far and it's not stopping. :cookieMonster: I'll assume a script like this won't take long...
EDIT: 1,583,000,000 bytes and counting...
--- End quote ---
--- Code: --- [0] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalKeyswitch
[1] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 49)
[2] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalKeyswitch
[3] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 50)
[4] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickSuperButton
[5] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 51)
[6] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickTNTPlunger
[7] => Leaving [JVS_Content]ContentTypesSO::getIDFromDatablockBrick() - return -1
[8] => Leaving [JVS_Content]fxDTSBrick::contentTypeID() - return -1
[9] => Leaving [JVS_Content]fxDTSBrick::onClearFakeDeath() - return -1
[10] => Entering [ZoneEvents]fxDTSBrick::setZoneActive(24120, 24120)
[11] => Leaving [ZoneEvents]fxDTSBrick::setZoneActive() - return 24120
[12] => Leaving [ZoneEvents]fxDTSBrick::onClearFakeDeath() - return 24120
[13] => Entering [ZoneEvents]fxDTSBrick::onClearFakeDeath(29184)
[14] => Entering [JVS_Content]fxDTSBrick::onClearFakeDeath(29184)
[15] => Entering fxDTSBrick::onClearFakeDeath(29184)
[16] => Entering fxDTSBrickData::onClearFakeDeath(243, 29184)
[17] => Entering fxDTSBrick::onRespawn(29184, , )
[18] => Entering fxDTSBrick::eventFloodCheck(29184, 1)
[19] => Leaving fxDTSBrick::eventFloodCheck() - return 0
[20] => Entering [VCE_Main]fxDTSBrick::ProcessInputEvent(29184, OnRespawn, )
[21] => Entering [Event_setEventTimeout]SimObject::ProcessInputEvent(29184, OnRespawn, )
[22] => Entering SimObject::ProcessInputEvent(29184, OnRespawn, )
[23] => Leaving SimObject::ProcessInputEvent() - return 29184
[24] => Leaving [Event_setEventTimeout]SimObject::ProcessInputEvent() - return 29184
[25] => Leaving [VCE_Main]fxDTSBrick::ProcessInputEvent() - return 29184
[26] => Leaving fxDTSBrick::onRespawn() - return 29184
[27] => Leaving fxDTSBrickData::onClearFakeDeath() - return 29184
[28] => Leaving fxDTSBrick::onClearFakeDeath() - return 29184
[29] => Entering [JVS_Content]fxDTSBrick::contentTypeID(29184)
[30] => Entering [JVS_Content]ContentTypesSO::getIDFromDatablockBrick(ContentTypesSO, brick1x3fData)
[31] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 0)
[32] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLightSwitch
[33] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 1)
[34] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalValve
[35] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 2)
[36] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalLightSwitch
[37] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 3)
[38] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalValve
[39] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 4)
[40] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalButton
[41] => Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 5)
[42] => Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLever
--- End code ---
You left a trace(1); on
Don't do it again.
Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing.
Crown2:
I only have a picture of the player list, i will take some of the people once i get some more.
Reinforcements:
--- Quote from: Kalphiter on June 05, 2011, 10:00:03 PM ---You left a trace(1); on
Don't do it again.
Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing.
--- End quote ---
Yeah, thats how you find whats crashing your server, right?
pecon7:
Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them?
Kalphiter:
--- Quote from: pecon7 on June 06, 2011, 03:20:00 PM ---Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them?
--- End quote ---
Sure, high-density servers are needed.
I'm starting to build a nice image for this.
Images will be used for advertising
--- Quote from: Reinforcements on June 06, 2011, 09:37:00 AM ---Yeah, thats how you find whats crashing your server, right?
--- End quote ---
Actually this stops me from worrying about the console log from becoming too big. Now I know that it can't exceed 2^31 bytes and won't eat up space forever.