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Ostinyo's Mapping Tutorial

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Dglider:

I just remembered something, before you finalize a map, take out the .mis file and remove all of the unneeded crap.  If you use irc while editing it makes this nasty little... Thing in the .mis file that does nothing.  When making crouch space I went through and found one of those things for every message I had sent on irc.  I think it numbered around... 20?  So Twenty references, 5 lines per reference.  So that would have left 100 extra lines in my .mis file. :o.  Just something to watch out for.

Wesley Williams:

Yeah, you should always watch out for a crapper in the mission file... Ive seen this too, but with bricks. If you save a map with bricks on it, it gets saved into the .mis file (even ghost bricks). This was such a problem one map wouldn't work, and when I went in to clean it up it consisted of my 1000 bricks (of course) and each one was made up of 5-7 lines. So ya, I dragged and held for a long time to get rid of all those crap objects.

I think this was how my first Paradise Island (the remake of which is Shipwreck Island) got it's terrain removed - I was clearing the trees in such a manner and overlooked the fact that I had highlighted the terrain object as well... oh well, it's remade now ;)

Wookiee:


--- Quote from: Deathwishez on March 15, 2011, 04:03:33 PM ---Step 1: Find another program or get on anti-depressants.

--- End quote ---

I really need these right now. I normally save every 5 minutes with a backup.



Then constructor crashed for no reason...
Lucky I had saved just moments ago and I come back to this, EVEN my back up save loaded a heaps old one.



So my input for this tutorial is: Never trust construct even when you've not had a problem, because one day it will kick you where it hurts. And backups won't save you :/

Dglider:


--- Quote from: Wookiee on March 18, 2011, 06:26:09 AM ---So my input for this tutorial is: Never trust construct even when you've not had a problem, because one day it will kick you where it hurts. And backups won't save you :/

--- End quote ---

True dat.  That looked like a pretty sweet interior though.  Whats it for?

Wookiee:


--- Quote from: Dglider on March 18, 2011, 10:18:22 AM ---True dat.  That looked like a pretty sweet interior though.  Whats it for?

--- End quote ---
Thanks, a toy themed TDM with a realistic level design.
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Also Sir Williams, you should add something like "click File then "import reference shape" locate your Blockland folder and go into base\data\shapes\player then click "M.dts". This adds a blockhead figure to get a size perspective of your interior" or something a rather.

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