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Ostinyo's Mapping Tutorial
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Dglider:

--- Quote from: Wesley Williams on March 26, 2011, 10:49:36 PM ---Theirs some scale of like 0.4 for it I forget.

--- End quote ---

A BL player's collision block is 2.8 high in TC.  If I remember right the length and depth are 1.5.  Remember 2.8 is the exact height.  You might want to go with 3.4 of something like that.

The BL-TC scale is 1 to .5. So a 1x1 plate would be .5x.5x.2 in constructor.
Bosie1997:

--- Quote from: Wesley Williams on December 29, 2010, 05:03:24 PM ---
-ML File

When you are finished with your map, save it and exit Blockland. Start up your map again, and once you have spawned, exit the game again. Now go into your map's folder and find the latest .ML file located there (search through the times). Delete all other ML files and add that one to your compressed (.zip) folder.




--- End quote ---
I need help with this one. I can't start the map up again, because it doesn't show up on the map list. How do I start it up again?

Files in the Map_DesertedIsland folder:

  - DesertedIsland.ter
  - DesertedIsland.mis
  - Sand.PNG
  - namecheck.txt

I also have an identical folder that is a .zip file.


Also, I'm getting a less important glitch. When I approach terrain with my sand texture, it turns back to the Flatlands grass texture when I'm close enough. How can this be fixed?
Wesley Williams:

--- Quote from: Bosie1997 on March 28, 2011, 07:15:33 PM ---I need help with this one. I can't start the map up again, because it doesn't show up on the map list. How do I start it up again?

--- End quote ---

With that your map should be working. If both folders are identical, I suggest removing the .zip while you work on your map.

Note: If you keep both the .zip and folder in your add-ons folder, whenever you work on your map, save it, and restart the map again, the map will be like you hadn't worked on it the last time (because it executes the .zip but you saved it to the folder).


--- Quote from: Bosie1997 on March 28, 2011, 07:15:33 PM ---Also, I'm getting a less important glitch. When I approach terrain with my sand texture, it turns back to the Flatlands grass texture when I'm close enough. How can this be fixed?

--- End quote ---

Relight the scene? That shouldn't happen after the scene has been relighted.

Bosie1997:
I have removed the .zip file, and still no luck.
Dglider:
Aren't you supposed to have a desertedisand.png/jpg file in there too?  I don't know if it's necessary, but it might be worth a shot.

  Also, open your .mis file and check what it's "mission name" is.  It should be near the top.  Change it to Deserted Island or something.  That field is what determines what your map is called in the maplist you use when choosing a map in Blockland.  Edit the mis file with notepad or something similar.

     Good luck!
       -Dglider
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