| Blockland Forums > Modification Help |
| Preferable Modelling Software? |
| << < (2/4) > >> |
| TheKhoz:
A lot of people like Wings 3D, but it requires you have blender 2.49 and the Torque DTS exporter. |
| The Corporation:
Blender for the win. Uses quads instead of tri's, thus reducing polygon count, program is mostly for animation, and other great features. |
| Demian:
--- Quote from: The Corporation on December 30, 2010, 01:25:13 PM ---Blender for the win. Uses quads instead of tri's, thus reducing polygon count, program is mostly for animation, and other great features. --- End quote --- I'm pretty sure quads and Blockland don't mix. Tris are better. |
| KadeBL_ID12958:
--- Quote from: Demian on December 30, 2010, 12:24:48 PM ---In my opinion Milkshape is harder to learn than Blender. I can't figure it out. It's too simple. --- End quote --- QFT |
| Kiddeh:
--- Quote from: TheKhoz on December 30, 2010, 01:15:38 PM ---A lot of people like Wings 3D, but it requires you have blender 2.49 and the Torque DTS exporter. --- End quote --- I make the actual model in Wings 3D, then I export the model to .obj. I import the .obj file in Milkshape 3D, then I color the model and add joints. Then I export to .dts, which is built in to Milkshape 3D. |
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