Blockland Forums > Modification Help

Testing New Models

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Skullfury:

Is there to test models in-game without packaging them as an add-on? Such as the exec(); function, except it is used to execute dts files? I searched the forums multiple times, however I did not find anything.

NEkram:

no you may not

exec(); only execs .gui, .cs and .mis

Skullfury:

I know that you can't use exec(); to execute the dts files. But is there a quick way to test models without writing out all of the code?

goz3rr:

Place them in the blockland/base/data/shapes folder and spawn them with the mission editor.

Demian:

I just copypasted the default sword, did some editing to script so it doesn't overwrite the sword and made it read for "a.dts" in the same folder. Start a game, spawn "A Model", test and stuff, close game, fix model, export, copy to add-on folder and rename to "a.dts", repeat. Works fine for me.

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