| Blockland Forums > Modification Help |
| Testing New Models |
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| The Corporation:
Torque Show Tool Pro? 7-day Trial, but you have to set the directory to the models yourself |
| goz3rr:
--- Quote from: Skullfury on December 31, 2010, 03:10:52 PM ---Is there to test models in-game without packaging them as an add-on? Such as the exec(); function, except it is used to execute dts files? I searched the forums multiple times, however I did not find anything. --- End quote --- --- Quote from: goz3rr on January 01, 2011, 08:30:08 AM ---Place them in the blockland/base/data/shapes folder and spawn them with the mission editor. --- End quote --- |
| TheKhoz:
You can do an easy packaging with the Item_Fan. You need to rename: 2 things in the server.cs (Item.Fan is the twice. Change to item_name.) Rename Item_Fan.cs to Item_NAME.cs Description.txt, put in your name and add-on name. Namecheck.txt, Item_Name.cs Put in your model. name it fan.dts, for the moment. Boom. It might be spinning. If it is, get rid of the bottom part of the script in Item_NAME.cs. Include textures OR Super fast way, take model, rename to fan.dts. Put in the Item_Fan.zip found on the forums. Include textures. Put in add-on folder. Run as add-on. (It will spin. Look to above to fix/change.) |
| Demian:
--- Quote from: TheKhoz on January 03, 2011, 11:49:55 AM ---You can do an easy packaging with the Item_Fan. You need to rename: --- End quote --- What's wrong with Weapon_Gun? Or Item_Key? Or any add-on for that matter. |
| TheKhoz:
--- Quote from: Demian on January 03, 2011, 01:38:36 PM ---What's wrong with Weapon_Gun? Or Item_Key? Or any add-on for that matter. --- End quote --- Because he wants to test the model, not a gun. Or at least, I think. |
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