Blockland Forums > Modification Help
What bushi's doing
The Corporation:
--- Quote from: Kevin on January 04, 2011, 07:09:26 PM ---Hes CURRENTLY working on a Tier tactical update acording to that topic.
But the knight weapons and armor he also made.
And a new ammo mod for Tier tac that makes it sound like you have a limited ammo IE: instead of the reloading infinitely you have oh say 4 mags.
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I knew that.
Mister Cheese:
Why does the Knight have a shotgun? :/
Trinity Armory:
--- Quote from: Mister Cheese on January 05, 2011, 12:46:59 AM ---Why does the Knight have a shotgun? :/
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Why DOESN'T he?
Red Cube:
--- Quote from: Trinity Armory on January 04, 2011, 07:40:19 PM ---Actually, it's more like a ammo pool that weapons gain new shells out of. If your ammo pool is empty, you can't reload, making it essential to grab ammo pickups. However, the player's starting ammo begins at about half ammo, and a Ammo Pile will set it to max ammo. Balancing from there would have to depend on how quick the host sets ammo to spawn from there.
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Then I am SO keeping T+T beta. It's better without the ammo pool you have to walk BACK to! That would be bad when playing in the ZAPT-train depot by bushido( it's in ibans blog, ichverblog in the builds section: ZAPT builds)
BlockStar:
--- Quote from: Mister Cheese on January 05, 2011, 12:46:59 AM ---Why does the Knight have a shotgun? :/
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Because Knights + Shotguns = EPICNESS