| Blockland Forums > Modification Help |
| Blender models crashing blockland |
| << < (2/3) > >> |
| TheKhoz:
But, texturing shouldn't make it crash, it should only not appear, or appear wrong. |
| J MASTER:
That's why I posted this topic, the crashing makes no sense. |
| Cyanian:
It is 90% most likely an unnoticed issue with parenting and armatures. Double check everything is named correctly again, some stuff just goes unnoticed. |
| Ash:
What's your OS? Vista could have probs. |
| J MASTER:
I checked parenting a million times, and the armatures naming is mountPoint which is fine. My OS is Windows 7, I have the correct python installed, no .dts exporter errors were recorded but: Torque Exporter 0.964 Using blender, version 249 Exporting... Writing shape to 'C:\Users\Jarod Weisinger\Desktop\Games\Blender\.blender\Blahitem.dts'. Processing... > Shape Details > Nodes ^^ Bone [Exp-Catch-Root] (parent -1) ^^ Bone [Bone] (parent -1) > Objects 'Cube' : Standard 'Cube' : Standard > Materials Material.002 Material.001 > Detail Levels Detail-1 (size : 32) Smallest : Detail-1 (size : 32) > Internal Sequences Writing out DTS... Done. Finished. There was also a console message that said something like: \\scripts\DTSPython\Dts_Stream.py:246: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(ival) \\scripts\DTSPython\Dts_Stream.py:234: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(value) Gibberish to me. |
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