Blockland Forums > Modification Help
Blender models crashing blockland
TheKhoz:
But, texturing shouldn't make it crash, it should only not appear, or appear wrong.
J MASTER:
That's why I posted this topic, the crashing makes no sense.
Cyanian:
It is 90% most likely an unnoticed issue with parenting and armatures.
Double check everything is named correctly again, some stuff just goes unnoticed.
Ash:
What's your OS?
Vista could have probs.
J MASTER:
I checked parenting a million times, and the armatures naming is mountPoint which is fine.
My OS is Windows 7, I have the correct python installed, no .dts exporter errors were recorded but:
Torque Exporter 0.964
Using blender, version 249
Exporting...
Writing shape to 'C:\Users\Jarod Weisinger\Desktop\Games\Blender\.blender\Blahitem.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [Bone] (parent -1)
> Objects
'Cube' : Standard
'Cube' : Standard
> Materials
Material.002
Material.001
> Detail Levels
Detail-1 (size : 32)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Done.
Finished.
There was also a console message that said something like:
\\scripts\DTSPython\Dts_Stream.py:246: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(ival)
\\scripts\DTSPython\Dts_Stream.py:234: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(value)
Gibberish to me.