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Blender models crashing blockland

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TheKhoz:

But, texturing shouldn't make it crash, it should only not appear, or appear wrong.

J MASTER:

That's why I posted this topic, the crashing makes no sense.

Cyanian:

It is 90% most likely an unnoticed issue with parenting and armatures.

Double check everything is named correctly again, some stuff just goes unnoticed.

Ash:

What's your OS?

Vista could have probs.

J MASTER:

I checked parenting a million times, and the armatures naming is mountPoint which is fine.
My OS is Windows 7, I have the correct python installed, no .dts exporter errors were recorded but:

 Torque Exporter 0.964
 Using blender, version 249
 Exporting...
 Writing shape to  'C:\Users\Jarod Weisinger\Desktop\Games\Blender\.blender\Blahitem.dts'.
 Processing...
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
      ^^ Bone [Bone] (parent -1)
    > Objects
     'Cube' : Standard
     'Cube' : Standard
    > Materials
       Material.002
       Material.001
    > Detail Levels
       Detail-1 (size : 32)
       Smallest : Detail-1 (size : 32)
    > Internal Sequences
 Writing out DTS...
 Done.
 Finished.
 
There was also a console message that said something like:

\\scripts\DTSPython\Dts_Stream.py:246: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(ival)

\\scripts\DTSPython\Dts_Stream.py:234: DeprecationWarning: 'I' format requires 0 <= number <= 429496725 self.write32(value)


Gibberish to me.

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