| Blockland Forums > Modification Help |
| Homing Player With Sword Weapon |
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| Uxie:
--- Quote from: Amade on January 09, 2011, 01:58:10 PM ---uuuhhhhh here's how you do a container radius search --- Code: ---InitContainerRadiusSearch(%center, %radius, %typemasks); while(%hit = ContainerSearchNext()) { dostuff(); } --- End code --- --- End quote --- How do I make it do that with OnTrigger? |
| Nexus:
--- Quote from: Amade on January 09, 2011, 03:04:52 AM ---I highly doubt you actually know what you're talking about, let alone if you know how to do this. --- End quote --- You are probably right, since I only have limited experience with raycasts, but I do know a raycast can be used to test direction, as well as distance. Then you just have the player face that direction and attack. |
| Amade:
--- Quote from: Uxie on January 09, 2011, 03:21:52 PM ---How do I make it do that with OnTrigger? --- End quote --- Are you asking for help making this or asking for someone else to script this for you? If the latter, this thread belongs in suggestions and requests. |
| Uxie:
--- Quote from: Amade on January 10, 2011, 12:40:18 AM ---Are you asking for help making this or asking for someone else to script this for you? If the latter, this thread belongs in suggestions and requests. --- End quote --- Honestly, that code confuses me. I'm sorry. |
| lordician:
A thrust would not require a radius search right? :C |
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