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Datablocks

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MegaScientifical:


--- Quote from: Kalphiter on January 05, 2011, 09:11:03 PM ---That doesn't mean anything. In what way did it not work?

--- End quote ---

If it was so simple to read the encrypted DSO files, we'd all have it by now. I've tried stuff in the past I don't remember, and it failed.

Kalphiter:


--- Quote from: MegaScientifical on January 05, 2011, 09:15:25 PM ---If it was so simple to read the encrypted DSO files, we'd all have it by now. I've tried stuff in the past I don't remember, and it failed.

--- End quote ---
You can .save("file"); any object.

Chrono:


--- Quote from: MegaScientifical on January 05, 2011, 09:09:50 PM ---It wouldn't work.

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It would if you didn't stick it in config as a .txt, unless you had a subfolder in server and an add-on to execute everything in it, but would still have to be a .cs
That still wouldn't work because it writes "new PlayerData" rather than "datablock PlayerData"



--- Quote from: MegaScientifical on January 05, 2011, 09:15:25 PM ---If it was so simple to read the encrypted DSO files, we'd all have it by now. I've tried stuff in the past I don't remember, and it failed.

--- End quote ---
datablock.save


MegaScientifical:


--- Quote from: Chrono on January 05, 2011, 09:16:06 PM ---It would if you didn't stick it in config as a .txt, unless you had a subfolder in server and an add-on to execute everything in it, but would still have to be a .cs
datablock.save

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That's what confused me. This post you made seemed out of place:


--- Quote from: Chrono on January 05, 2011, 08:56:28 PM ---Not every datablock can be found in scripts, because all the base game datablocks are in .dso files, which cannot be read by humans, only Blockland. (It uses a custom .dso version, so other TGE games will not read it)

If you found that here, it may have been a really old post, when Blockland was free, didn't have an add-on system, and .dso files were considered junk and were not included with the game.

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Chrono:


--- Quote from: MegaScientifical on January 05, 2011, 09:22:06 PM ---That's what confused me. This post you made seemed out of place:


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What I said meant that you could not open the script files. I didn't say you couldn't get the datablocks through another method.

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