Blockland Forums > Modification Help
"/" command help
Baeshra:
Hi, I'm new to scripting and I needed some help on simple forward slash commands. I just need to be able to set up an in game command to toggle on and off a line of code. If you could help it would be nice.
Amade:
--- Code: ---$GlobalVar = 1;
function serverCmdToggle(%client)
{
$GlobalVar = !$GlobalVar; //Inverts the variable, IE 0->1 and 1->0
}
function someFunction(%arg)
{
doStuff();
if($GlobalVar)
{
toggledFunction();
}
doMoreStuff();
}
--- End code ---
Baeshra:
Not to bug you, but where would I put this in my script? I just need to be able to toggle which body parts it affects, thanks for the help.
--- Code: ---//Colored Avatar
//by boomlinde
//Edited by Tylerman
//Re-edited by Erif/Baeshra/BL_ID 19049
if (!$RainbowAvatarBindings)
{
$remapDivision[$remapCount] = "Rainbow Avatar";
$remapName[$remapCount] = "Activate/Deactivate";
$remapCmd[$remapCount] = "RainbowAvatarToggle";
$remapCount++;
$RainbowAvatarBindings=true;
}
$RainbowAvatarCount=0;
$RainbowAvatarFlag=0;
$RainbowAvatarTempPack=$pref::Avatar::PackColor;
$RainbowAvatarTempHat=$pref::Avatar::HatColor;
$RainbowAvatarTempLLeg=$pref::Avatar::LLegColor;
$RainbowAvatarTempRLeg=$pref::Avatar::RLegColor;
$RainbowAvatarTempAccent=$pref::Avatar::AccentColor;
$RainbowAvatarTempHead=$pref::Avatar::HeadColor;
$RainbowAvatarTempTorso=$pref::Avatar::TorsoColor;
$RainbowAvatarTempHip=$pref::Avatar::HipColor;
$RainbowAvatarTempLArm=$pref::Avatar::LArmColor;
$RainbowAvatarTempLHand=$pref::Avatar::LHandColor;
$RainbowAvatarTempRArm=$pref::Avatar::RArmColor;
$RainbowAvatarTempRHand=$pref::Avatar::RHandColor;
$RainbowAvatarTempSecondPack=$pref::Avatar::SecondPackColor;
function RainbowAvatarToggle(%val)
{
if(%val) {
if($RainbowAvatarFlag==0)
{
$RainbowAvatarFlag=1;
$RainbowAvatarTempPack=$pref::Avatar::PackColor;
$RainbowAvatarTempHat=$pref::Avatar::HatColor;
$RainbowAvatarTempLLeg=$pref::Avatar::LLegColor;
$RainbowAvatarTempRLeg=$pref::Avatar::RLegColor;
$RainbowAvatarTempAccent=$pref::Avatar::AccentColor;
$RainbowAvatarTempHead=$pref::Avatar::HeadColor;
$RainbowAvatarTempTorso=$pref::Avatar::TorsoColor;
$RainbowAvatarTempHip=$pref::Avatar::HipColor;
$RainbowAvatarTempLArm=$pref::Avatar::LArmColor;
$RainbowAvatarTempLHand=$pref::Avatar::LHandColor;
$RainbowAvatarTempRArm=$pref::Avatar::RArmColor;
$RainbowAvatarTempRHand=$pref::Avatar::RHandColor;
$RainbowAvatarTempSecondPack=$pref::Avatar::SecondPackColor;
RainbowAvatarLoop();
}
else if($RainbowAvatarFlag==1)
{
$RainbowAvatarFlag=0;
cancel($RainbowAvatar);
$pref::Avatar::PackColor=$RainbowAvatarTempPack;
$pref::Avatar::HatColor=$RainbowAvatarTempHat;
$pref::Avatar::LLegColor=$RainbowAvatarTempLLeg;
$pref::Avatar::RLegColor=$RainbowAvatarTempRLeg;
$pref::Avatar::AccentColor=$RainbowAvatarTempAccent;
$pref::Avatar::HeadColor=$RainbowAvatarTempHead;
$pref::Avatar::TorsoColor=$RainbowAvatarTempTorso;
$pref::Avatar::HipColor=$RainbowAvatarTempHip;
$pref::Avatar::LArmColor=$RainbowAvatarTempLArm;
$pref::Avatar::LHandColor=$RainbowAvatarTempLHand;
$pref::Avatar::RArmColor=$RainbowAvatarTempRArm;
$pref::Avatar::RHandColor=$RainbowAvatarTempRHand;
$pref::Avatar::SecondPackColor=$RainbowAvatarTempSecondPack;
clientcmdupdateprefs();
}
}
}
function rainbowreset() {
cancel($RainbowAvatar);
$pref::Avatar::PackColor=$RainbowAvatarTempPack;
$pref::Avatar::HatColor=$RainbowAvatarTempHat;
$pref::Avatar::LLegColor=$RainbowAvatarTempLLeg;
$pref::Avatar::RLegColor=$RainbowAvatarTempRLeg;
$pref::Avatar::AccentColor=$RainbowAvatarTempAccent;
$pref::Avatar::HeadColor=$RainbowAvatarTempHead;
$pref::Avatar::TorsoColor=$RainbowAvatarTempTorso;
$pref::Avatar::HipColor=$RainbowAvatarTempHip;
$pref::Avatar::LArmColor=$RainbowAvatarTempLArm;
$pref::Avatar::LHandColor=$RainbowAvatarTempLHand;
$pref::Avatar::RArmColor=$RainbowAvatarTempRArm;
$pref::Avatar::RHandColor=$RainbowAvatarTempRHand;
$pref::Avatar::SecondPackColor=$RainbowAvatarTempSecondPack;
clientcmdupdateprefs();
}
function RainbowAvatarLoop()
{
if($RainbowAvatarCount > 63) $RainbowAvatarCount=0;
//Grejer
$R=0.5+0.5*mSin($RainbowAvatarCount*3.14/16.0);
//$G=0.5+0.5*mSin($RainbowAvatarCount*3.14/16.0);
$G=0.5+0.5*mSin($RainbowAvatarCount*3.14/16.0+21.0);
//$B=0.5+0.5*mSin($RainbowAvatarCount*3.14/16.0);
$pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RArmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
clientcmdupdateprefs();
$RainbowAvatarCount++;
$RainbowAvatar=schedule(250,0,RainbowAvatarLoop);
--- End code ---
Miles Barlow:
Client scripts like that wont work with "/ commands", you'd have to keybind it.
Also, don't try to (re)make the rainbow player. It's a crap-on I believe.
Baeshra:
I'm not "re-making" it, I'm not even going to release it, I just thought it was interesting and I wanted to learn a bit more about coding in general.